Trending: the Tech Behind GTA VI · Part 1 — how does a console draw a whole city 30 times a second?
// WHAT YOU WILL LEARN
Each frame the CPU moves the world and the GPU draws millions of triangles and paints the pixels (4K = 8.3 million); 30 fps = 33 ms per picture, a late frame = a stutter.
// LESSON NOTES
GTA VI drops on 19 November — and your console has to draw a whole city 30 times every second! 🎮🌆
🧠 First the CPU moves the world: people, cars, crashes.
🔺 Then the GPU builds it from millions of tiny triangles…
🎨 …and paints every pixel. 4K = 3840 × 2160 = 8.3 million pixels!
🤔 So how long does it get for ONE picture?
⏱️ 33 milliseconds (1000 ÷ 30). Miss it, and the game stutters.
Read the voiceover (transcript)
- GTA six drops November nineteenth!
- Your console draws a city thirty times a second!
- The CPU moves people, cars, crashes!
- Then the GPU draws millions of triangles,
- then paints the pixels. Four K? Eight million!
- So how long for one picture?
- Thirty-three milliseconds! Miss it? Stutter!
- Part two: could your phone run GTA six? Follow so you don't miss it!
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