// FREE MINI-COURSE ·

Trending: the Tech Behind GTA VI

The Tech Behind GTA VI, Explained — GTA VI launches 19 Nov 2026 (PS5 + Xbox Series X|S). 9 hype reels on the tech that makes it run: drawing a city 30 times a second, phone vs PS5, no loading screens, why not PS4, ray-traced reflections, the 30 fps myth, haptics and the TV settings to fix first.

0 of 9 lessons out · next: GTA VI: how does a console draw a whole city 30 times a second?

  1. 02 PLANNEDMyth or Fact: your phone is as powerful as a PS5 — could it run GTA VI?MYTH for now: top phone GPUs ≈ 3.4–3.7 TFLOPS vs PS5 ≈ 10.3, and a phone lives on 5–10 W vs a console's ≈ 200 W.
  2. 03 PLANNEDGTA VI: a whole city and no loading screens — how?Only the area around you sits in RAM; the next blocks stream from a fast SSD (≈ 5.5 GB/s PS5 raw vs ≈ 0.1 GB/s old hard drive).
  3. 04 PLANNEDGTA VI quiz: at 60 fps, how much time does the console get for each picture?B, 16.7 ms: 1,000 ms ÷ 60 (30 fps = 33.3 ms, 120 fps = 8.3 ms) — faster than a blink.
  4. 05 PLANNEDWhy no GTA VI on PS4? What the old console is missingLikely reasons: ≈ 1.84 vs 10.3 TFLOPS, 8 vs 16 GB, a slow CPU and a hard drive too slow to stream a city.
  5. 06 PLANNEDGTA VI's neon reflections: ray tracing explainedFollow light lines from the camera through each pixel and let them bounce; GPUs have ray-tracing hardware + upscaling tricks.
  6. 07 PLANNEDMyth or Fact: your eyes can't see more than 30 fpsMYTH: most people see 30 vs 60 at once (smoother motion, half the input wait); 120 fps needs a 120 Hz screen.
  7. 08 PLANNEDGTA VI: how your controller lets you feel the rainOld rumble = a spinning off-centre weight; voice-coil haptics work like a tiny speaker; adaptive triggers push back with a motor.
  8. 09 PLANNEDBefore you play GTA VI: fix these 3 TV settingsGame mode cuts input lag (≈ 100 → 10–20 ms), motion smoothing off, HDR + the HDMI 2.1 port for 120 Hz / VRR.