Trending: the Tech Behind GTA VI · Part 3 (Why does…?) — a giant city and no loading screens: how?
// WHAT YOU WILL LEARN
Only the area around you sits in RAM; the next blocks stream from a fast SSD (≈ 5.5 GB/s PS5 raw vs ≈ 0.1 GB/s old hard drive).
// LESSON NOTES
GTA VI: a giant city — and no loading screens. How?! 🌆💾
🧠 The whole city can't fit in the console's memory (16 GB).
📍 So it keeps only the blocks around you.
🚗 As you drive, the next blocks stream in from the SSD — just in time!
⚡ The PS5's SSD reads 5.5 GB every second (Xbox Series X: 2.4 GB/s).
🤔 An old console hard drive? About 0.1 GB/s — around 50× slower!
🛗 That's why old games hid loading in lifts, tunnels and loading screens.
Read the voiceover (transcript)
- GTA six: no loading screens. How?!
- The whole city can't fit in the console's memory.
- It keeps only the blocks around you.
- As you drive, new blocks stream in from the SSD!
- That's five and a half gigabytes a second!
- And an old hard drive?
- About fifty times slower!
- So old games hid it in lifts and tunnels!
- Part four: a GTA six quiz! Don't miss it, follow!
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