// FREE COURSE I · Beginner
How Video Games Really Work: the Tech Behind GTA VI
5 episodes for the GTA VI launch (19 Nov 2026): what your console does in 16 ms, how the graphics look so real (ray tracing), how a whole city fits, your TV + controller, and phone vs PS5, your power bill and your Wi-Fi.
1/5 episodes out3 min0 on YouTube0 cost

// EPISODES
Watch in order
Each episode stands alone, but they build on each other.
01
2:48
What Your Console Does in 16 MillisecondsThe game loop: controller → CPU moves the world → GPU draws it → screen; 30 / 60 / 120 fps = 33 / 16.7 / 8.3 ms.Coming to YouTube soon
2:48
What Your Console Does in 16 MillisecondsThe game loop: controller → CPU moves the world → GPU draws it → screen; 30 / 60 / 120 fps = 33 / 16.7 / 8.3 ms.Coming to YouTube soon
02SOON
GTA VI graphics explained: triangles, pixels and ray tracingWorlds made of triangles, millions of pixels coloured in parallel by thousands of small cores, ray tracing and upscaling.Coming soon
03SOON
GTA VI: how a whole city fits in your consoleRAM vs SSD, streaming the area around you, SSD vs hard-drive speed, why big games are 100+ GB.Coming soon
04SOON
GTA VI on your TV: fps, Hz, HDR and the controllerfps vs Hz, VRR, HDR, game mode input lag, motion smoothing, voice-coil haptics and adaptive triggers.Coming soon
05SOON
GTA VI vs your phone, your power bill and your Wi-FiPhone vs console power and heat, a gaming night in kWh, ping, servers and why a cable beats Wi-Fi.Coming soon
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